Social gamers are naturally very meta people. Come one, who else would watch an episode of CSI, only to play an episode of CSI: Crime City either during the show or afterward? Ubisoft seems to have struck gold with Facebook games based on TV properties, so the company has announced three more: CSI: Miami, House, M.D.: Critical Cases and NCIS: Major Crimes.
Inside Social Games reports that the games will launch either at the end of this year or early in 2012. In other words, they're coming this winter. The games will play out procedurally, like episodes of their television inspirations. Players will search for clues after identifying victims, patients or suspects and solve cases with the help of friends and non-player characters.
The French game publisher also announced a deal with Loot Drop, designer John Romero's studio that has yet to release its first game, Cloudforest Expedition. No details were given regarding the game, but this marks the third game set to come out of Loot Drop, its first two with publisher RockYou. Ubisoft will also release Ghost Recon Commander for Facebook.
The game will serve as a companion to the publisher's two upcoming Ghost Recon games: Ghost Recon: Future Soldier for console and Ghost Recon: Online for PCs. According to ISG, players will be able to advance in either core game through the Facebook companion and vice versa. We've seen how high-profile companion games do already, but House is poised to be a winner--have you seen how many "Likes" it has on Facebook?
Are you excited by any of these announcements by Ubisoft? Which of these games do you think will do best on Facebook?
Free games online , Free game online Friv , friv 2 , friv 3 , friv 4 , friv 5 cubefield bubble shooter , bubbles shooter Adventure Games Animals Games Baby Games Boys Games Care Games Celebrity Games Coloring Games Dora Games Dress Up Games Fashion Games Food Serving Girls Games Gowns Games Halloween Games Ice Cream Jigsaw Puzzle Games Nails Games Painting Games Pizza Games Pokemon Games bubbles shooter 1 bubble shooter 2 bubble shooter 3 bubble shooter 4 bubble shooter 5 bubble shooter 6
Chủ Nhật, 19 tháng 2, 2012
Jurassic Park to (hopefully) bring Mr. DNA to mobile, Facebook in 2012
It's just not Jurassic Park without the little guy. Ludia, the Vancouver-based creator of branded Facebook and mobile games like Family Feud and Who Wants to be a Millionaire, has announced that it will bring a Jurassic Park social game to mobile devices in 2012. This deal with Universal Studios marks the company's move into the movie industry through branded games.
"This exciting license is our gateway to the movie industry and reinforces our strategy of turning high-profile brands into successful interactive entertainment experiences," Ludia CEO Alex Thabet said in a release, according to Inside Social Games. But it sounds as if the game will be far less about dinosaurs wreaking havoc than about keeping dinosaurs in check.
In other words, it's going to be another property management game. (Ugh.) Ludia will throw players onto the ill-fated island shortly after the events of the first movie, and they'll be able to help rebuild Jurassic Park into a thriving, money printing machine. What sounds most interesting is the ability to breed dinosaurs using new DNA strands discovered in pieces of amber. See? There's no way Ludia can leave out Mr. DNA now.
Of course, players will need to seek the help of their Facebook friends to keep dino-related disasters from happening and more tourists forking over the cash. The game has yet to receive an official title, and will release on mobile devices before hitting social networks like Facebook.
Are you excited to see Jurassic Park become a social game? What are your thoughts on branded mobile and social games?
"This exciting license is our gateway to the movie industry and reinforces our strategy of turning high-profile brands into successful interactive entertainment experiences," Ludia CEO Alex Thabet said in a release, according to Inside Social Games. But it sounds as if the game will be far less about dinosaurs wreaking havoc than about keeping dinosaurs in check.
In other words, it's going to be another property management game. (Ugh.) Ludia will throw players onto the ill-fated island shortly after the events of the first movie, and they'll be able to help rebuild Jurassic Park into a thriving, money printing machine. What sounds most interesting is the ability to breed dinosaurs using new DNA strands discovered in pieces of amber. See? There's no way Ludia can leave out Mr. DNA now.
Of course, players will need to seek the help of their Facebook friends to keep dino-related disasters from happening and more tourists forking over the cash. The game has yet to receive an official title, and will release on mobile devices before hitting social networks like Facebook.
Are you excited to see Jurassic Park become a social game? What are your thoughts on branded mobile and social games?
The Peanut Gallery runs Snoopy's Street Fair on iOS Nov. 17 [Video]
We're not usually the type to fawn over game trailers, but after hearing that lovely piano tune it's hard not to. Capcom and Beeline Interactive's Snoopy's Street Fair is set to launch on the App Store for free Nov. 17, TouchGen reports. At first glance, the game looks a lot like Beeline's Smurfs' Village. And, in theory, it probably is. But what's important here is the authenticity.
Seeing the game in motion looks like the strip come to life. (You know, aside from the TV specials.) Everything from the hand drawn graphics to the interface looks as if the venerable Mr. Schulz drew the artwork himself for the game. Players will help Chuck and the gang throw their own street fair, complete with attractions like Lucy's Psychiatric Help and lemonade stands.
The game looks like just another property management underneath the layer of nostalgia, but Beeline has mixed things up with a slew of mini games. Players will get to roast marshmallows, mix watercolors and squeeze lemons for lemonade in unique, timed romps for the high score. It looks like the game will have a number of collectible draws as well.
Capcom made a smart move getting into the branded games biz when it did, as IndustryGamers reports the Japanese publisher suffered a 28.1 percent loss in revenue year over year. Despite this, the company hailed mobile social game Smurfs' Village as the "driving force" behind an 89 percent jump in net sales since last year. Hey, if that means more adorable nostalgia fests like this, then count us in.
Are you going to download Snoopy's Street Fair when it launches next month? What do you think of Capcom's approach to mobile social games?
Seeing the game in motion looks like the strip come to life. (You know, aside from the TV specials.) Everything from the hand drawn graphics to the interface looks as if the venerable Mr. Schulz drew the artwork himself for the game. Players will help Chuck and the gang throw their own street fair, complete with attractions like Lucy's Psychiatric Help and lemonade stands.
The game looks like just another property management underneath the layer of nostalgia, but Beeline has mixed things up with a slew of mini games. Players will get to roast marshmallows, mix watercolors and squeeze lemons for lemonade in unique, timed romps for the high score. It looks like the game will have a number of collectible draws as well.
Capcom made a smart move getting into the branded games biz when it did, as IndustryGamers reports the Japanese publisher suffered a 28.1 percent loss in revenue year over year. Despite this, the company hailed mobile social game Smurfs' Village as the "driving force" behind an 89 percent jump in net sales since last year. Hey, if that means more adorable nostalgia fests like this, then count us in.
Are you going to download Snoopy's Street Fair when it launches next month? What do you think of Capcom's approach to mobile social games?
The Peanut Gallery runs Snoopy's Street Fair on iOS Nov. 17 [Video]
We're not usually the type to fawn over game trailers, but after hearing that lovely piano tune it's hard not to. Capcom and Beeline Interactive's Snoopy's Street Fair is set to launch on the App Store for free Nov. 17, TouchGen reports. At first glance, the game looks a lot like Beeline's Smurfs' Village. And, in theory, it probably is. But what's important here is the authenticity.
Seeing the game in motion looks like the strip come to life. (You know, aside from the TV specials.) Everything from the hand drawn graphics to the interface looks as if the venerable Mr. Schulz drew the artwork himself for the game. Players will help Chuck and the gang throw their own street fair, complete with attractions like Lucy's Psychiatric Help and lemonade stands.
The game looks like just another property management underneath the layer of nostalgia, but Beeline has mixed things up with a slew of mini games. Players will get to roast marshmallows, mix watercolors and squeeze lemons for lemonade in unique, timed romps for the high score. It looks like the game will have a number of collectible draws as well.
Capcom made a smart move getting into the branded games biz when it did, as IndustryGamers reports the Japanese publisher suffered a 28.1 percent loss in revenue year over year. Despite this, the company hailed mobile social game Smurfs' Village as the "driving force" behind an 89 percent jump in net sales since last year. Hey, if that means more adorable nostalgia fests like this, then count us in.
Are you going to download Snoopy's Street Fair when it launches next month? What do you think of Capcom's approach to mobile social games?
Seeing the game in motion looks like the strip come to life. (You know, aside from the TV specials.) Everything from the hand drawn graphics to the interface looks as if the venerable Mr. Schulz drew the artwork himself for the game. Players will help Chuck and the gang throw their own street fair, complete with attractions like Lucy's Psychiatric Help and lemonade stands.
The game looks like just another property management underneath the layer of nostalgia, but Beeline has mixed things up with a slew of mini games. Players will get to roast marshmallows, mix watercolors and squeeze lemons for lemonade in unique, timed romps for the high score. It looks like the game will have a number of collectible draws as well.
Capcom made a smart move getting into the branded games biz when it did, as IndustryGamers reports the Japanese publisher suffered a 28.1 percent loss in revenue year over year. Despite this, the company hailed mobile social game Smurfs' Village as the "driving force" behind an 89 percent jump in net sales since last year. Hey, if that means more adorable nostalgia fests like this, then count us in.
Are you going to download Snoopy's Street Fair when it launches next month? What do you think of Capcom's approach to mobile social games?
Ultima creator Richard Garriott runs social game studio with ... a robot?
At this point, with a guy who flew into space and once ran the craziest haunted house in the nation within his house, I guess you should expect these things. The Huffington Post reports that Richard Garriott, creator of the famed Ultima PC game series and co-founder of social game studio Portalarium, manages his Austin, Texas-based studio remotely ... with a robot. Seriously.
Since July of this year, Garriott has conversed with Portalarium's 25 employees in meetings and casually (the robot is a mobile, remote-controlled machine equipped with cameras and microphones) from his New York home. According to The Huffington Post, all he needs is a broadband connection, his laptop, a microphone and two cameras to make it work.
"When I'm up north, I log in in the morning and can meander over to anyone's desk and really be a part of the casual conversations that are so essential to our work," Garriott told The Huffington Post. "Sometimes I feel like a spy, but fundamentally it feels like I am really there." But the game industry veteran didn't buy the $15,000 Anybot QB solely for this job.
When Garriott married his wife earlier this year in the spring, he purchased the robot to ensure that his mother could participate in the ceremony and reception, which took place in Paris. The game designer strapped a cardboard cut-out of his elderly mother to the robot, gave her the controls from her Las Vegas home and it was as if she was there. Hey, at least we now know how dedicated Garriott is to Portalarium's upcoming crown jewel, Lord British's New Britannia (and his mum).
[Via Kotaku]
[Image Credit: Beef and Pie Productions]
What do you expect will come of Garriott's reportedly ambitious social game? Do you think the designer can strike gold here like he did back in the '80s and '90s on PCs?
Since July of this year, Garriott has conversed with Portalarium's 25 employees in meetings and casually (the robot is a mobile, remote-controlled machine equipped with cameras and microphones) from his New York home. According to The Huffington Post, all he needs is a broadband connection, his laptop, a microphone and two cameras to make it work.
"When I'm up north, I log in in the morning and can meander over to anyone's desk and really be a part of the casual conversations that are so essential to our work," Garriott told The Huffington Post. "Sometimes I feel like a spy, but fundamentally it feels like I am really there." But the game industry veteran didn't buy the $15,000 Anybot QB solely for this job.
When Garriott married his wife earlier this year in the spring, he purchased the robot to ensure that his mother could participate in the ceremony and reception, which took place in Paris. The game designer strapped a cardboard cut-out of his elderly mother to the robot, gave her the controls from her Las Vegas home and it was as if she was there. Hey, at least we now know how dedicated Garriott is to Portalarium's upcoming crown jewel, Lord British's New Britannia (and his mum).
[Via Kotaku]
[Image Credit: Beef and Pie Productions]
What do you expect will come of Garriott's reportedly ambitious social game? Do you think the designer can strike gold here like he did back in the '80s and '90s on PCs?
Sumon is Tetris-meets-math class on Facebook, Chrome and mobile
If there is one game genre that will likely survive them all, it's puzzlers. San Francisco-based Ludei claims to be one of the first social game developers to launch a game on Facebook, Chrome, HTML5, iOS and Android. The game is called Sumon, a puzzle game that evokes feelings of Tetris, but with math-centric gameplay that's said to serve well as a mind sharpening tool.
The game combines simple math problems through addition with spatial reasoning. Players are presented with a series of blocks, each with specific numbers on them, and a goal number. It's up to players to string blocks together to reach that goal number. Of course, the game sets players against the clock, adding numbered blocks until each level is cleared.
"Sumon is the first in a series of titles that is going to take advantage of bleeding edge innovation in mobile entertainment as we plan for a bigger footprint in the U.S. and worldwide," Ludei CEO Eneko Knorr said in a release. "By launching on HTML5, iOS and Android, we're able to bring Sumon to the largest possible audience, a sentiment that is often discussed but rarely executed-until now."
It's certainly a novel strategy in the social games world where the pressure to go multiplatform or go home is increasing. There are three modes of play in Sumon: classic, progressive and respawn. But generally, the more numbered blocks you use to reach a given goal number, the higher your score will go. But really, we're just digging the paper mache art style--so pretty.
Click here to play Sumon on Facebook Now >
Is there room for another puzzle game in the social games space? Do you like a little bit of brain teasing in your social games?
The game combines simple math problems through addition with spatial reasoning. Players are presented with a series of blocks, each with specific numbers on them, and a goal number. It's up to players to string blocks together to reach that goal number. Of course, the game sets players against the clock, adding numbered blocks until each level is cleared.
"Sumon is the first in a series of titles that is going to take advantage of bleeding edge innovation in mobile entertainment as we plan for a bigger footprint in the U.S. and worldwide," Ludei CEO Eneko Knorr said in a release. "By launching on HTML5, iOS and Android, we're able to bring Sumon to the largest possible audience, a sentiment that is often discussed but rarely executed-until now."
It's certainly a novel strategy in the social games world where the pressure to go multiplatform or go home is increasing. There are three modes of play in Sumon: classic, progressive and respawn. But generally, the more numbered blocks you use to reach a given goal number, the higher your score will go. But really, we're just digging the paper mache art style--so pretty.
Click here to play Sumon on Facebook Now >
Is there room for another puzzle game in the social games space? Do you like a little bit of brain teasing in your social games?
Đăng ký:
Bài đăng (Atom)